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Class based interactions in IX 2.0 Beta


#1

I’m trying to trigger an animation in the beta version of interactions 2.0 but don’t seem to be able to find out how to trigger an animation using a different element than the one I am animating.

In legacy interactions, you simply ticked the ‘Affect another element’ box and added the element name.

Am I missing a trick or is this just not a feature of interactions 2.0?


#2

Hi @andybentley, thanks for the question.

There are a few features that are not turned on yet:

Dynamic item interactions: Interactions applied to one dynamic node will only apply to that node at the moment.

Class based interactions: Right now interactions are limited to the specific elements you set them on - they will not work on a class level.

Symbols: Right now interactions will not work across symbols

When there is a beta version release that affects these items, I will post an update.